/observe
NeoForge server mod
120 samples · one every 10 s
−20 minnow
1Tick time
min · med · p95 · max vs 50 ms
2TPS
1 · 5 · 15 min, wall clock
3Hitches
over budget, last minute
4Behind
lost time, host pauses out
5Memory
heap · physical · swap · GC
6CPU
process · machine · 1 · 15 min
7Players and ping
now · peak · rtt p95
8Session
versions · flags · rules · mods
9Series
one measure over another
10The window
20 min · one point / 10 s
11The 50 ms budget
above it, a tick was late
12Tick phases
six phases — estimated
13Per dimension
every world, modded too
14Entity types
types, grouped by mod — estimated
15Block entities
ticking apart from idle
measured
estimated
50 ms
Tick time against 50 ms
Every world on one scale
One world's tick, split into phases
Ticking apart from idle
Where the leaders stop
NeoForge server mod · 10 s between samples · 20 min per window · 0.2 % of budget at 20 000 entities, subtracted · no restart · no native library · frozen for good.